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world_cache_compact.wgsl

Bindings

world_cache_active_cells_dispatch

#
@group(2)
@binding(0)
var<storage, read_write> world_cache_active_cells_dispatch: vec3<u32>

Functions

decay_world_cache

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1024, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn decay_world_cache (
@builtin(global_invocation_id)
global_id: vec3<u32>
)

compact_world_cache_single_block

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1024, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn compact_world_cache_single_block (
@builtin(global_invocation_id)
cell_id: vec3<u32>
@builtin(local_invocation_index)
t: u32
)

compact_world_cache_blocks

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1024, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn compact_world_cache_blocks (
@builtin(local_invocation_index)
t: u32
)

compact_world_cache_write_active_cells

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1024, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn compact_world_cache_write_active_cells (
@builtin(global_invocation_id)
cell_id: vec3<u32>
@builtin(workgroup_id)
workgroup_id: vec3<u32>
@builtin(local_invocation_index)
thread_index: u32
)