world_cache_update.wgsl
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn
sample_random_light_ris
(
world_position:
vec3<f32>
,
world_normal:
vec3<f32>
,
workgroup_id:
vec2<u32>
,
rng:
ptr<function, u32>
)
->
vec3<f32>