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world_cache_update.wgsl

Functions

sample_di

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn sample_di (
@builtin(workgroup_id)
workgroup_id: vec3<u32>
@builtin(global_invocation_id)
active_cell_id: vec3<u32>
)

sample_gi

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn sample_gi (
@builtin(workgroup_id)
workgroup_id: vec3<u32>
@builtin(global_invocation_id)
active_cell_id: vec3<u32>
)

blend_new_samples

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn blend_new_samples (
@builtin(global_invocation_id)
active_cell_id: vec3<u32>
)

sample_random_light_ris

#
fn sample_random_light_ris (
world_position: vec3<f32>
world_normal: vec3<f32>
workgroup_id: vec2<u32>
) -> vec3<f32>