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Structures

ResolvedGPixel

#
struct ResolvedGPixel {
world_position: vec3<f32> ,
world_normal: vec3<f32> ,
material: ResolvedMaterial ,
}

Functions

gpixel_resolve

#
fn gpixel_resolve (
gpixel: vec4<u32>
, 
depth: f32
, 
pixel_id: vec2<u32>
, 
view_size: vec2<f32>
, 
world_from_clip: mat4x4<f32>
) -> ResolvedGPixel

reconstruct_world_position

#
fn reconstruct_world_position (
pixel_id: vec2<u32>
, 
depth: f32
, 
view_size: vec2<f32>
, 
world_from_clip: mat4x4<f32>
) -> vec3<f32>

pixel_dissimilar

#

Reject if tangent plane differs more than 0.3% or angle between normals more than 90 degrees

fn pixel_dissimilar (
depth: f32
, 
world_position: vec3<f32>
, 
other_world_position: vec3<f32>
, 
normal: vec3<f32>
, 
other_normal: vec3<f32>
, 
view: View
) -> bool

permute_pixel

#
fn permute_pixel (
pixel_id: vec2<u32>
, 
frame_index: u32
, 
view_size: vec2<f32>
) -> vec2<u32>
Contents