1#import bevy_sprite::mesh2d_vertex_output::VertexOutput23struct WireframeMaterial {4 color: vec4<f32>,5};67@group(2) @binding(0) var<uniform> material: WireframeMaterial;8@fragment9fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {10 return material.color;11}