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Bindings

material

#
@group(2)
@binding(0)
var<uniform> material: WireframeMaterial

Structures

WireframeMaterial

#
struct WireframeMaterial {
color: vec4<f32>,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>
Contents