Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
1#define_import_path bevy_sprite::sprite_view_bindings
3#import bevy_render::view::View
5@group(0) @binding(0) var<uniform> view: View;
7@group(0) @binding(1) var dt_lut_texture: texture_3d<f32>;
8@group(0) @binding(2) var dt_lut_sampler: sampler;
Contents