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bevy_sprite
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wireframe2d.wgsl
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Structures
PushConstants
#
struct
PushConstants
{
color:
vec4
<
f32
>,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Structures
PushConstants
Functions
fragment