1#define_import_path bevy_sprite::mesh2d_vertex_output3struct VertexOutput {4 // this is `clip position` when the struct is used as a vertex stage output 5 // and `frag coord` when used as a fragment stage input6 @builtin(position) position: vec4<f32>,7 @location(0) world_position: vec4<f32>,8 @location(1) world_normal: vec3<f32>,9 @location(2) uv: vec2<f32>,10 #ifdef VERTEX_TANGENTS11 @location(3) world_tangent: vec4<f32>,12 #endif13 #ifdef VERTEX_COLORS14 @location(4) color: vec4<f32>,15 #endif16}