1#define_import_path bevy_sprite::mesh2d_view_bindings3#import bevy_render::view::View4#import bevy_render::globals::Globals6@group(0) @binding(0) var<uniform> view: View;8@group(0) @binding(1) var<uniform> globals: Globals;10@group(0) @binding(2) var dt_lut_texture: texture_3d<f32>;11@group(0) @binding(3) var dt_lut_sampler: sampler;