get_world_from_local
#
Copy import statement
mesh2d_position_local_to_world
#
Copy import statement
Used by 2 shaders in bevy_sprite_render 0.17.2
fn
mesh2d_position_local_to_world
(
)
->
vec4 <f32 >
mesh2d_position_world_to_clip
#
Copy import statement
Used by 2 shaders in bevy_sprite_render 0.17.2
fn
mesh2d_position_world_to_clip
(
)
->
vec4 <f32 >
mesh2d_position_local_to_clip
#
Copy import statement
fn
mesh2d_position_local_to_clip
(
)
->
vec4 <f32 >
mesh2d_normal_local_to_world
#
Copy import statement
Used by 2 shaders in bevy_sprite_render 0.17.2
fn
mesh2d_normal_local_to_world
(
)
->
vec3 <f32 >
mesh2d_tangent_local_to_world
#
Copy import statement
Used by 2 shaders in bevy_sprite_render 0.17.2
fn
mesh2d_tangent_local_to_world
(
)
->
vec4 <f32 >
get_tag
#
Copy import statement
Used by 2 shaders in bevy_sprite_render 0.17.2
Contents
NOTE: The intermediate world_position assignment is important for precision purposes when using the ‘equals’ depth comparison function.