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Structures

Mesh2d

#
Used by 1 shader in bevy_sprite_render 0.17.2
struct Mesh2d {
world_from_local: mat3x4<f32>,
local_from_world_transpose_a: mat2x4<f32>,
local_from_world_transpose_b: f32,
flags: u32,
tag: u32,
}
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