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Bindings

mesh

#
Used by 1 shader in bevy_sprite_render 0.19.1
Active when
PER_OBJECT_BUFFER_BATCH_SIZE
@group(1)
@binding(0)
var<uniform> mesh: array<Mesh2d, #{PER_OBJECT_BUFFER_BATCH_SIZE}u>
Active when
!PER_OBJECT_BUFFER_BATCH_SIZE
@group(1)
@binding(0)
var<storage> mesh: array<Mesh2d>
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