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Structures

VertexOutput

#
struct VertexOutput {
@builtin(position)
position: vec4<f32> ,
@location(0)
world_position: vec4<f32> ,
@location(1)
world_normal: vec3<f32> ,
@location(2)
uv: vec2<f32> ,
@if(VERTEX_TANGENTS)
@location(3)
world_tangent: vec4<f32> ,
@if(VERTEX_COLORS)
@location(4)
color: vec4<f32> ,
@location(5)
@interpolate(flat)
instance_index: u32 ,
}
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