1import bevy_render::view::View; 2import bevy_render::globals::Globals; 4@group(0) @binding(0) var<uniform> view: View; 6@group(0) @binding(1) var<uniform> globals: Globals; 8@group(0) @binding(2) var dt_lut_texture: texture_3d<f32>; 9@group(0) @binding(3) var dt_lut_sampler: sampler;