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bevy_sprite_render
0.20.0
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0.17.1
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0.17.3
0.18.0
0.18.1
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0.19.1
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sprite_material.wesl
Save
Functions
vertex
#
@vertex
Processes each 3D point in a model before it's drawn
fn
vertex
(
vertex:
Vertex
)
->
VertexOutput
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
mesh:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Functions
vertex
fragment