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bevy_sprite_render
0.20.0
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0.17.1
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0.18.0
0.18.1
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0.19.1
›
tilemap_chunk_material.wesl
Save
Bindings
tileset
#
@
group
(
constants::MATERIAL_BIND_GROUP
)
@
binding
(
0
)
var
tileset:
texture_2d_array
<
f32
>
tileset_sampler
#
@
group
(
constants::MATERIAL_BIND_GROUP
)
@
binding
(
1
)
var
tileset_sampler:
sampler
tile_data
#
@
group
(
constants::MATERIAL_BIND_GROUP
)
@
binding
(
2
)
var
tile_data:
texture_2d
<
u32
>
Structures
TileData
#
struct
TileData
{
tileset_index:
u32
,
color:
vec4
<
f32
>
,
visible:
bool
,
mirror_h:
bool
,
mirror_v:
bool
,
mirror_d:
bool
,
}
Functions
get_tile_data
#
fn
get_tile_data
(
coord:
vec2
<
u32
>
)
->
TileData
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
tileset
tileset_sampler
tile_data
Structures
TileData
Functions
get_tile_data
fragment