1#define_import_path bevy_ui::ui_vertex_output3// The Vertex output of the default vertex shader for the Ui Material pipeline.4struct UiVertexOutput {5 @location(0) uv: vec2<f32>,6 // The size of the borders in UV space. Order is Left, Right, Top, Bottom.7 @location(1) border_widths: vec4<f32>,8 // The size of the node in pixels. Order is width, height.9 @location(2) @interpolate(flat) size: vec2<f32>,10 @builtin(position) position: vec4<f32>,11};