Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.

Bindings

view

#
@group(0)
@binding(0)
var<uniform> view: View

globals

#
@group(0)
@binding(1)
var<uniform> globals: Globals

Functions

vertex

#
@vertex
Processes each 3D point in a model before it's drawn
fn vertex (
@location(0)
vertex_position: vec3<f32>
, 
@location(1)
vertex_uv: vec2<f32>
, 
@location(2)
size: vec2<f32>
, 
@location(3)
border_widths: vec4<f32>
, 
@location(4)
border_radius_x: vec4<f32>
, 
@location(5)
border_radius_y: vec4<f32>
) -> UiVertexOutput

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
in: UiVertexOutput
) ->
@location(0)
vec4<f32>
Contents