Bindings
Structures
struct
UiVertexOutput
{
}
Functions
@vertex
Processes each 3D point in a model before it's drawn
@fragment
Calculates the final color of each pixel on the screen
maps a point along the axis of the render target to slice coordinates Arguments: - p: normalized distance along the axis - il: target min dividing point - ih: target max dividing point - tl: slice min dividing point - th: slice max dividing point - r: number of times to repeat the slice for sides and the center