1#define_import_path bevy_water::water_bindings3struct WaterMaterial {4 deep_color: vec4<f32>,5 shallow_color: vec4<f32>,6 edge_color: vec4<f32>,7 coord_offset: vec2<f32>,8 coord_scale: vec2<f32>,9 amplitude: f32,10 clarity: f32,11 edge_scale: f32,12};14@group(2) @binding(100)15var<uniform> material: WaterMaterial;