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Functions

random

#
fn random (
v: f32
) -> f32

random2d

#
fn random2d (
v: vec2<f32>
) -> f32

random2di

#
Used by 1 shader in bevy_water 0.18.0-rc.2

Sometimes needed for noise functions that sample multiple corners.

fn random2di (
v: vec2<f32>
) -> f32

cubic_hermite_curve

#
fn cubic_hermite_curve (
x: f32
) -> f32

cubic_hermite_curve_2d

#
Used by 1 shader in bevy_water 0.18.0-rc.2
fn cubic_hermite_curve_2d (
x: vec2<f32>
) -> vec2<f32>
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