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bevy_water
0.18.0-rc.2
0.15.4
0.16.1
0.17.2
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random.wgsl
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Functions
random
#
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fn
random
(
v:
f32
)
->
f32
random2d
#
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fn
random2d
(
v:
vec2
<
f32
>
)
->
f32
random2di
#
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Used by 1 shader in bevy_water 0.18.0-rc.2
bevy_water 0.18.0-rc.2 — vnoise.wgsl
Sometimes needed for noise functions that sample multiple corners.
fn
random2di
(
v:
vec2
<
f32
>
)
->
f32
cubic_hermite_curve
#
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fn
cubic_hermite_curve
(
x:
f32
)
->
f32
cubic_hermite_curve_2d
#
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Used by 1 shader in bevy_water 0.18.0-rc.2
bevy_water 0.18.0-rc.2 — vnoise.wgsl
fn
cubic_hermite_curve_2d
(
x:
vec2
<
f32
>
)
->
vec2
<
f32
>
Contents
Functions
random
random2d
random2di
cubic_hermite_curve
cubic_hermite_curve_2d
Sometimes needed for noise functions that sample multiple corners.