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bevy_water
0.18.0-rc.2
0.15.4
0.16.1
0.17.2
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water_functions.wgsl
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Bindings
globals
#
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Used by 2 shaders in bevy_water 0.18.0-rc.2
bevy_water 0.18.0-rc.2 — water_fragment.wgsl
bevy_water 0.18.0-rc.2 — water_vertex.wgsl
Active when
PREPASS_PIPELINE
@
group
(
0
)
@
binding
(
1
)
var
<
uniform
>
globals:
Globals
Functions
wave
#
Copy import statement
Used by 2 shaders in bevy_water 0.18.0-rc.2
bevy_water 0.18.0-rc.2 — water_fragment.wgsl
bevy_water 0.18.0-rc.2 — water_vertex.wgsl
fn
wave
(
p:
vec2
<
f32
>
)
->
f32
get_wave_height
#
Copy import statement
Used by 2 shaders in bevy_water 0.18.0-rc.2
bevy_water 0.18.0-rc.2 — water_fragment.wgsl
bevy_water 0.18.0-rc.2 — water_vertex.wgsl
fn
get_wave_height
(
p:
vec2
<
f32
>
)
->
f32
uv_to_coord
#
Copy import statement
Used by 2 shaders in bevy_water 0.18.0-rc.2
bevy_water 0.18.0-rc.2 — water_fragment.wgsl
bevy_water 0.18.0-rc.2 — water_vertex.wgsl
fn
uv_to_coord
(
uv:
vec2
<
f32
>
)
->
vec2
<
f32
>
Contents
Bindings
globals
Functions
wave
get_wave_height
uv_to_coord