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Bindings

globals

#
Active when
PREPASS_PIPELINE
@group(0)
@binding(1)
var<uniform> globals: Globals

Functions

wave

#
fn wave (
p: vec2<f32>
) -> f32

get_wave_height

#
fn get_wave_height (
p: vec2<f32>
) -> f32

uv_to_coord

#
fn uv_to_coord (
uv: vec2<f32>
) -> vec2<f32>
Contents