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blit.wgsl

Bindings

Name Group Binding index Binding type Type
in_texture # 0 0 texture_2d<f32>
in_sampler # 0 1 sampler

Functions

fs_main

#
@fragment
fn fs_main(in: FullscreenVertexOutput) -> @location(0) vec4<f32>
Parameter Type
in FullscreenVertexOutput
Returns: @location(0) vec4<f32>