oit_resolve.wgsl
Name | Group | Binding index | Binding type | Type |
---|---|---|---|---|
view
#
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0 | 0 | <uniform> | View |
layers
#
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0 | 1 | <storage, read_write> |
array<vec2<u32>>
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layer_ids
#
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0 | 2 | <storage, read_write> |
array<atomic<i32>>
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depth
#
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1 | 0 | texture_depth_2d |
Parameter | Type |
---|---|
in | FullscreenVertexOutput |
Parameter | Type |
---|---|
screen_index |
i32
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Parameter | Type |
---|---|
screen_index |
i32
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buffer_size |
i32
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opaque_depth |
f32
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Parameter | Type |
---|---|
color_a |
vec4<f32>
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color_b |
vec4<f32>
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