deferred_lighting.wgsl
Name | Group | Binding index | Binding type | Type |
---|---|---|---|---|
depth_id
#
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1 | 0 | <uniform> | PbrDeferredLightingDepthId |
Name | Type | Shader Def |
---|---|---|
depth_id |
u32
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|
_webgl2_padding_0 |
f32
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🟢 SIXTEEN_BYTE_ALIGNMENT |
_webgl2_padding_1 |
f32
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🟢 SIXTEEN_BYTE_ALIGNMENT |
_webgl2_padding_2 |
f32
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🟢 SIXTEEN_BYTE_ALIGNMENT |
Parameter | Type |
---|---|
vertex_index |
u32
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Parameter | Type |
---|---|
in | FullscreenVertexOutput |