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irradiance_volume.wgsl

Import path

Functions

irradiance_volume_light

#

Shader defs:

🟢 IRRADIANCE_VOLUMES_ARE_USABLE

See: https://advances.realtimerendering.com/s2006/Mitchell-ShadingInValvesSourceEngine.pdf Slide 28, "Ambient Cube Basis"
fn irradiance_volume_light(world_position: vec3<f32>, N: vec3<f32>) -> vec3<f32>
Parameter Type
world_position vec3<f32>
N vec3<f32>
Returns: vec3<f32>