resolve_render_targets.wgsl
Name | Group | Binding index | Binding type | Type | Shader Def |
---|---|---|---|---|---|
meshlet_visibility_buffer
#
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0 | 0 | <storage, read> |
array<u64>
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🟢 MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT |
meshlet_visibility_buffer
#
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0 | 0 | <storage, read> |
array<u32>
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🔴 MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT |
meshlet_cluster_instance_ids
#
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0 | 1 | <storage, read> |
array<u32>
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|
meshlet_instance_material_ids
#
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0 | 2 | <storage, read> |
array<u32>
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Parameter | Type |
---|---|
in | FullscreenVertexOutput |
🟢 MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
Parameter | Type |
---|---|
in | FullscreenVertexOutput |