visibility_buffer_hardware_raster.wgsl
Annotation | Name | Type | Shader Def |
---|---|---|---|
builtin(position) | position |
vec4<f32>
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|
location(0) | unclamped_clip_depth |
f32
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🟢 DEPTH_CLAMP_ORTHO |
Parameter | Type |
---|---|
instance_index |
u32
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vertex_index |
u32
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Parameter | Type |
---|---|
vertex_output | VertexOutput |