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prepass_bindings.wgsl

Import path

Bindings

Name Group Binding index Binding type Type Shader Def
previous_view_uniforms # 0 2 <uniform> PreviousViewUniforms 🟢 MOTION_VECTOR_PREPASS

Structures

PreviousViewUniforms

#
Name Type
view_from_world mat4x4<f32>
clip_from_world mat4x4<f32>