prepass_bindings.wgsl
Name | Group | Binding index | Binding type | Type | Shader Def |
---|---|---|---|---|---|
previous_view_uniforms
#
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0 | 2 | <uniform> | PreviousViewUniforms | 🟢 MOTION_VECTOR_PREPASS |
Name | Type |
---|---|
view_from_world |
mat4x4<f32>
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clip_from_world |
mat4x4<f32>
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