fog.wgsl
Import path
Functions
fn
scattering_adjusted_fog_color(fog_params:
Fog, scattering:
vec3<f32>)
->
vec4<f32>
Parameter |
Type |
fog_params |
Fog
|
scattering |
vec3<f32>
|
fn
linear_fog(fog_params:
Fog, input_color:
vec4<f32>, distance:
f32, scattering:
vec3<f32>)
->
vec4<f32>
fn
exponential_fog(fog_params:
Fog, input_color:
vec4<f32>, distance:
f32, scattering:
vec3<f32>)
->
vec4<f32>
fn
exponential_squared_fog(fog_params:
Fog, input_color:
vec4<f32>, distance:
f32, scattering:
vec3<f32>)
->
vec4<f32>
fn
atmospheric_fog(fog_params:
Fog, input_color:
vec4<f32>, distance:
f32, scattering:
vec3<f32>)
->
vec4<f32>