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mesh.wgsl

Functions

morph_vertex

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Shader defs:

🟢 MORPH_TARGETS

fn morph_vertex(vertex_in: Vertex) -> Vertex
Parameter Type
vertex_in Vertex
Returns: Vertex

vertex

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@vertex
fn vertex(vertex_no_morph: Vertex) -> VertexOutput
Parameter Type
vertex_no_morph Vertex
Returns: VertexOutput

fragment

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@fragment
fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32>
Parameter Type
mesh VertexOutput
Returns: @location(0) vec4<f32>