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WGSL Spec
Bevy
WGSL Functions
mesh.wgsl
Functions
morph_vertex
#
Shader defs:
🟢 MORPH_TARGETS
fn
morph_vertex
(
vertex_in
:
Vertex
) ->
Vertex
Parameter
Type
vertex_in
Vertex
Returns:
Vertex
vertex
#
@vertex
fn
vertex
(
vertex_no_morph
:
Vertex
) ->
VertexOutput
Parameter
Type
vertex_no_morph
Vertex
Returns:
VertexOutput
fragment
#
@fragment
fn
fragment
(
mesh
:
VertexOutput
) ->
@location(0) vec4<f32>
Parameter
Type
mesh
VertexOutput
Returns:
@location(0) vec4<f32>