mesh_bindings.wgsl
Name | Group | Binding index | Binding type | Type | Shader Def |
---|---|---|---|---|---|
mesh
#
![]() |
1 | 0 | <uniform> |
array<Mesh, #{PER_OBJECT_BUFFER_BATCH_SIZE}u>
![]() |
🟢 PER_OBJECT_BUFFER_BATCH_SIZE |
mesh
#
![]() |
1 | 0 | <storage> |
array<Mesh>
![]() |
🔴 PER_OBJECT_BUFFER_BATCH_SIZE |