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pbr_prepass.wgsl

Functions

fragment

#
@fragment

Shader defs:

🟢 PREPASS_FRAGMENT

fn fragment(frag_coord: vec4<f32>, in: VertexOutput, is_front: bool) -> prepass_io::FragmentOutput
Parameter Type
frag_coord vec4<f32>
in VertexOutput
is_front bool
Returns: prepass_io::FragmentOutput

fragment

#
@fragment

Shader defs:

🔴 PREPASS_FRAGMENT

fn fragment(in: VertexOutput)
Parameter Type
in VertexOutput