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view.wgsl

Import path

Structures

ColorGrading

#
Name Type
balance mat3x3<f32>
saturation vec3<f32>
contrast vec3<f32>
gamma vec3<f32>
gain vec3<f32>
lift vec3<f32>
midtone_range vec2<f32>
exposure f32
hue f32
post_saturation f32

View

#
Name Type
clip_from_world mat4x4<f32>
unjittered_clip_from_world mat4x4<f32>
world_from_clip mat4x4<f32>
world_from_view mat4x4<f32>
view_from_world mat4x4<f32>
clip_from_view mat4x4<f32>
view_from_clip mat4x4<f32>
world_position vec3<f32>
exposure f32
viewport vec4<f32>
frustum array<vec4<f32>, 6>
color_grading ColorGrading
mip_bias f32