view.wgsl
Name | Type |
---|---|
balance |
mat3x3<f32>
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saturation |
vec3<f32>
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contrast |
vec3<f32>
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gamma |
vec3<f32>
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gain |
vec3<f32>
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lift |
vec3<f32>
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midtone_range |
vec2<f32>
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exposure |
f32
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hue |
f32
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post_saturation |
f32
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Name | Type |
---|---|
clip_from_world |
mat4x4<f32>
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unjittered_clip_from_world |
mat4x4<f32>
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world_from_clip |
mat4x4<f32>
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world_from_view |
mat4x4<f32>
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view_from_world |
mat4x4<f32>
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clip_from_view |
mat4x4<f32>
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view_from_clip |
mat4x4<f32>
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world_position |
vec3<f32>
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exposure |
f32
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viewport |
vec4<f32>
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frustum |
array<vec4<f32>, 6>
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color_grading | ColorGrading |
mip_bias |
f32
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