mesh2d.wgsl
Annotation | Name | Type | Shader Def |
---|---|---|---|
builtin(instance_index) | instance_index |
u32
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|
location(0) | position |
vec3<f32>
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🟢 VERTEX_POSITIONS |
location(1) | normal |
vec3<f32>
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🟢 VERTEX_NORMALS |
location(2) | uv |
vec2<f32>
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🟢 VERTEX_UVS |
location(3) | tangent |
vec4<f32>
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🟢 VERTEX_TANGENTS |
location(4) | color |
vec4<f32>
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🟢 VERTEX_COLORS |
Parameter | Type |
---|---|
vertex | Vertex |
Parameter | Type |
---|---|
in | VertexOutput |