mesh2d_functions.wgsl
Import path
Functions
fn
get_world_from_local(instance_index:
u32)
->
mat4x4<f32>
Parameter |
Type |
instance_index |
u32
|
fn
mesh2d_position_local_to_world(world_from_local:
mat4x4<f32>, vertex_position:
vec4<f32>)
->
vec4<f32>
fn
mesh2d_position_world_to_clip(world_position:
vec4<f32>)
->
vec4<f32>
fn
mesh2d_position_local_to_clip(world_from_local:
mat4x4<f32>, vertex_position:
vec4<f32>)
->
vec4<f32>
fn
mesh2d_normal_local_to_world(vertex_normal:
vec3<f32>, instance_index:
u32)
->
vec3<f32>
fn
mesh2d_tangent_local_to_world(world_from_local:
mat4x4<f32>, vertex_tangent:
vec4<f32>)
->
vec4<f32>