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WGSL Spec
Bevy
WGSL Functions
mesh2d_vertex_output.wgsl
Import path
bevy_sprite::mesh2d_vertex_output
(click to copy)
Structures
VertexOutput
#
Annotation
Name
Type
Shader Def
builtin(position)
position
vec4<f32>
location(0)
world_position
vec4<f32>
location(1)
world_normal
vec3<f32>
location(2)
uv
vec2<f32>
location(3)
world_tangent
vec4<f32>
🟢 VERTEX_TANGENTS
location(4)
color
vec4<f32>
🟢 VERTEX_COLORS