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mesh2d_vertex_output.wgsl

Import path

Structures

VertexOutput

#
Annotation Name Type Shader Def
builtin(position) position vec4<f32>
location(0) world_position vec4<f32>
location(1) world_normal vec3<f32>
location(2) uv vec2<f32>
location(3) world_tangent vec4<f32> 🟢 VERTEX_TANGENTS
location(4) color vec4<f32> 🟢 VERTEX_COLORS