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WGSL Spec
Bevy
WGSL Functions
ui_vertex_output.wgsl
Import path
bevy_ui::ui_vertex_output
(click to copy)
Structures
UiVertexOutput
#
The Vertex output of the default vertex shader for the Ui Material pipeline.
Annotation
Name
Type
location(0)
uv
vec2<f32>
location(1)
border_widths
vec4<f32>
builtin(position)
position
vec4<f32>