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array_length.wgsl

Bindings

in

#
@group(0)
@binding(0)
var<storage> in: A

out

#
@group(0)
@binding(1)
var<storage, read_write> out: A

Structures

A

#
struct A {
array_length: u32 ,
array_length_call_ret_val: u32 ,
@align(16)
arr: array<u32> ,
}

Functions

main

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn main ()