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general.wgsl

Bindings

in

#
@group(0)
@binding(0)
var<storage> in: B

out

#
@group(0)
@binding(1)
var<storage, read_write> out: B

Structures

A

#
struct A {
u: u32 ,
v: u32 ,
@size(16)
@align(8)
x: u32 ,
xx: u32 ,
}

B

#
struct B {
c: u32 ,
d: u32 ,
@align(16)
e: A ,
h: i32 ,
@align(32)
i: array<A> ,
}

Functions

main

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn main ()