1#import "shaders/skills/shared.wgsl" Vertex, VertexOutput 4 #import "shaders/skills/sound.wgsl" frag, vert 6 #import "shaders/skills/orb.wgsl" frag, vert 8 #import "shaders/skills/slash.wgsl" frag, vert 10 #import "shaders/skills/railgun_trail.wgsl" frag, vert 11#else if EFFECT_ID == 4 12 #import "shaders/skills/magic_arrow.wgsl" frag, vert 13#else if EFFECT_ID == 5 14 #import "shaders/skills/hit.wgsl" frag, vert 15#else if EFFECT_ID == 6 16 #import "shaders/skills/lightning_ring.wgsl" frag, vert 17#else if EFFECT_ID == 7 18 #import "shaders/skills/lightning.wgsl" frag, vert 21#import something_unused 24fn fragment(in: VertexOutput) -> @location(0) vec4<f32> { 29fn vertex(vertex: Vertex) -> VertexOutput {