1#define_import_path bevy_pbr::mesh_vertex_output3struct MeshVertexOutput {4 @location(0) world_position: vec4<f32>,5 @location(1) world_normal: vec3<f32>,6 #ifdef VERTEX_UVS7 @location(2) uv: vec2<f32>,8 #endif9 #ifdef VERTEX_TANGENTS10 @location(3) world_tangent: vec4<f32>,11 #endif12 #ifdef VERTEX_COLORS13 @location(4) color: vec4<f32>,14 #endif15}