1#define_import_path bevy_pbr::pbr_bindings 3#import bevy_pbr::pbr_types as Types 6var<uniform> material: Types::StandardMaterial; 8var base_color_texture: texture_2d<f32>; 10var base_color_sampler: sampler; 12var emissive_texture: texture_2d<f32>; 14var emissive_sampler: sampler; 16var metallic_roughness_texture: texture_2d<f32>; 18var metallic_roughness_sampler: sampler; 20var occlusion_texture: texture_2d<f32>; 22var occlusion_sampler: sampler; 24var normal_map_texture: texture_2d<f32>; 26var normal_map_sampler: sampler;