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frag_reduced_2.wgsl

Structures

Vertex

#
struct Vertex {
a: bool ,
b: bool ,
c: bool ,
}

Input

#
struct Input {
one: bool ,
two: bool ,
three: bool ,
}

Functions

inner

#
fn inner ( )

outer

#
@fragment
Calculates the final color of each pixel on the screen
fn outer ( )