3@group(0) @binding(0) var s : sampler; 4@group(0) @binding(2) var tex : texture_2d<f32>; 5@group(1) @binding(0) var<storage, read> ro_buffer : array<f32, 4>; 8fn main(@builtin(position) p : vec4f) -> @location(0) vec4f { 9 return filters::diagnostic_test();