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blending.wgsl

Structures

FragmentOutput

#
struct FragmentOutput {
@location(0)
@blend_src(0)
source0_: vec4<f32> ,
@location(0)
@blend_src(1)
source1_: vec4<f32> ,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
@builtin(position)
frag_coord: vec4<f32>
) -> FragmentOutput