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naga_oil
0.19.1
0.16.0
0.17.1
0.22.0
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blending.wgsl
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Structures
FragmentOutput
#
struct
FragmentOutput
{
@
location
(
0
)
@
blend_src
(
0
)
source0_:
vec4
<
f32
>,
@
location
(
0
)
@
blend_src
(
1
)
source1_:
vec4
<
f32
>,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
@
builtin
(
position
)
frag_coord:
vec4
<
f32
>
)
->
FragmentOutput
Contents
Structures
FragmentOutput
Functions
fragment