1#define_import_path mod3@group(0) @binding(0) var image: texture_2d<f32>;4@group(0) @binding(1) var s: sampler;6// miscellaneous expressions which have caused issues in the past, to avoid regressions8fn f() -> f32 {9 let x = textureSample(image, s, vec2<f32>(0.0)).r;10 let y = textureSample(image, s, vec2<f32>(0.0), vec2<i32>(1, 1)).r;11 return x * y;12}