Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
☾
Packages
›
naga_oil
0.19.1
0.16.0
0.17.1
0.22.0
›
wireframe.wgsl
Save
Bindings
mesh
#
@
group
(
1
)
@
binding
(
0
)
var
<
uniform
>
mesh:
Mesh
joint_matrices
#
Active when
SKINNED
@
group
(
1
)
@
binding
(
1
)
var
<
uniform
>
joint_matrices:
SkinnedMesh
Structures
Vertex
#
struct
Vertex
{
@
location
(
0
)
position:
vec3
<
f32
>,
@
location
(
4
)
joint_indexes:
vec4
<
u32
>,
SKINNED
@
location
(
5
)
joint_weights:
vec4
<
f32
>,
SKINNED
}
VertexOutput
#
struct
VertexOutput
{
@
builtin
(
position
)
clip_position:
vec4
<
f32
>,
}
Functions
vertex
#
@vertex
Processes each 3D point in a model before it's drawn
fn
vertex
(
vertex:
Vertex
)
->
VertexOutput
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
()
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
mesh
joint_matrices
Structures
Vertex
VertexOutput
Functions
vertex
fragment