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1enable dual_source_blending;
3struct FragmentOutput {
4 @location(0) @blend_src(0) source0_: vec4<f32>,
5 @location(0) @blend_src(1) source1_: vec4<f32>,
6}
8@fragment
9fn fragment(
10 @builtin(position) frag_coord: vec4<f32>,
11) -> FragmentOutput {
12 return FragmentOutput(frag_coord, frag_coord);
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