Functions
Used by 13 shaders
- bevy 0.18.0 — array_texture.wgsl
- bevy 0.18.0 — automatic_instancing.wgsl
- bevy 0.18.0 — custom_stencil.wgsl
- bevy 0.18.0 — specialized_mesh_pipeline.wgsl
- bevy 0.18.0 — storage_buffer.wgsl
- bevy_pbr 0.18.0 — mesh.wgsl
- bevy_pbr 0.18.0 — prepass.wgsl
- bevy_pbr 0.18.0 — visibility_buffer_hardware_raster.wgsl
- bevy_pbr 0.18.0 — visibility_buffer_resolve.wgsl
- bevy_pbr 0.18.0 — visibility_buffer_software_raster.wgsl
- naga_oil 0.20.0 — depth.wgsl
- naga_oil 0.20.0 — mesh.wgsl
- naga_oil 0.20.0 — wireframe.wgsl
Used by 10 shaders
- bevy 0.18.0 — array_texture.wgsl
- bevy 0.18.0 — automatic_instancing.wgsl
- bevy 0.18.0 — custom_stencil.wgsl
- bevy 0.18.0 — specialized_mesh_pipeline.wgsl
- bevy 0.18.0 — storage_buffer.wgsl
- bevy_pbr 0.18.0 — mesh.wgsl
- bevy_pbr 0.18.0 — prepass.wgsl
- naga_oil 0.20.0 — depth.wgsl
- naga_oil 0.20.0 — mesh.wgsl
- naga_oil 0.20.0 — wireframe.wgsl
Used by 13 shaders
- bevy 0.18.0 — array_texture.wgsl
- bevy 0.18.0 — automatic_instancing.wgsl
- bevy 0.18.0 — custom_stencil.wgsl
- bevy 0.18.0 — custom_vertex_attribute.wgsl
- bevy 0.18.0 — instancing.wgsl
- bevy 0.18.0 — specialized_mesh_pipeline.wgsl
- bevy 0.18.0 — storage_buffer.wgsl
- bevy_pbr 0.18.0 — mesh.wgsl
- bevy_pbr 0.18.0 — prepass.wgsl
- bevy_pbr 0.18.0 — volumetric_fog.wgsl
- naga_oil 0.20.0 — depth.wgsl
- naga_oil 0.20.0 — mesh.wgsl
- naga_oil 0.20.0 — wireframe.wgsl
Used by 10 shaders
- bevy 0.18.0 — array_texture.wgsl
- bevy 0.18.0 — automatic_instancing.wgsl
- bevy 0.18.0 — custom_stencil.wgsl
- bevy 0.18.0 — specialized_mesh_pipeline.wgsl
- bevy 0.18.0 — storage_buffer.wgsl
- bevy_pbr 0.18.0 — mesh.wgsl
- bevy_pbr 0.18.0 — prepass.wgsl
- naga_oil 0.20.0 — depth.wgsl
- naga_oil 0.20.0 — mesh.wgsl
- naga_oil 0.20.0 — wireframe.wgsl
Used by 10 shaders
- bevy 0.18.0 — array_texture.wgsl
- bevy 0.18.0 — automatic_instancing.wgsl
- bevy 0.18.0 — custom_stencil.wgsl
- bevy 0.18.0 — specialized_mesh_pipeline.wgsl
- bevy 0.18.0 — storage_buffer.wgsl
- bevy_pbr 0.18.0 — mesh.wgsl
- bevy_pbr 0.18.0 — prepass.wgsl
- naga_oil 0.20.0 — depth.wgsl
- naga_oil 0.20.0 — mesh.wgsl
- naga_oil 0.20.0 — wireframe.wgsl
NOTE: The intermediate world_position assignment is important for precision purposes when using the ‘equals’ depth comparison function.